I'm going to post how this works once and for all. Mainly because of all the ignorant people that whine about how they think anything works & frankly are not even close to being correct.
We will be using
THE ACTUAL CODES USED BY THE GAME ENGINE
This is the absolute, bottom line of the issue. There is ZERO arguing with the actual game code.
It also needs to be said:
THERE IS ZERO DIFFERENCE FOR ALL COD4 BASED GAMES.
ALL COD4+ TITLES USE THE SAME "AIM" AND NETWORK SETTINGS.
If you don't like one title, you don't like them all. There is zero difference of how the game works once you are *in* a game.
Period. End of discussion.
Because I have posted this in other place & I'm just copy/pasting here. Some formatting codes may not work. Get over it.
First, we need to get all of our terms correctly. COD uses:
Auto-Aim (And Auto-Melee)
Aim-Assist
Lock On Aim Deflection
Aim Slowdown
FOV = Field of View. (How many degrees of sight do you have, where 360 = see in all directions, 180* = see everything infront of you, etc)
From hence forward, Region size = a size in pixels, where your screen AFA the GAME is concerned (on all platforms and chosen resolutions) is ONLY 640*480..
Auto-Aim:
If a target is inside the same 15%-19% box. Your speed slows down!
40% your speed is cut 40% in hip-fire, 50% for ADS (Aim Down Sight).
We will be using
THE ACTUAL CODES USED BY THE GAME ENGINE
This is the absolute, bottom line of the issue. There is ZERO arguing with the actual game code.
It also needs to be said:
THERE IS ZERO DIFFERENCE FOR ALL COD4 BASED GAMES.
ALL COD4+ TITLES USE THE SAME "AIM" AND NETWORK SETTINGS.
If you don't like one title, you don't like them all. There is zero difference of how the game works once you are *in* a game.
Period. End of discussion.
Because I have posted this in other place & I'm just copy/pasting here. Some formatting codes may not work. Get over it.
First, we need to get all of our terms correctly. COD uses:
Auto-Aim (And Auto-Melee)
Aim-Assist
Lock On Aim Deflection
Aim Slowdown
FOV = Field of View. (How many degrees of sight do you have, where 360 = see in all directions, 180* = see everything infront of you, etc)
From hence forward, Region size = a size in pixels, where your screen AFA the GAME is concerned (on all platforms and chosen resolutions) is ONLY 640*480..
Auto-Aim:
aim_autoaim_debug "0"
aim_autoaim_enabled "0"
aim_autoaim_lerp "40"
aim_autoaim_region_height "120"
aim_autoaim_region_width "160"
aim_autoAimRangeScale "1"
aim_turnrate_pitch "90"
aim_turnrate_pitch_ads "55"
aim_turnrate_yaw "260"
aim_turnrate_yaw_ads "90"[/code:1ityl0ou]
A size that takes up 25% of the entire screen for the normal FOV. The ENTIRE screen for scoped weapons.
This picture shows you the size of the 160*120 auto-aim box.
http://img39.imageshack.us/img39/6281/shot0002bt.jpg
The strength of Auto-Aim is tied to the lerp setting. The higher the setting, the stronger the auto-aim. It's values are 0-100. Beware! LERP = linear interpolation. That means it's a skewed scale. 40 does not = 40%!
The LERP setting (and screen size) are the only things standing between Auto-Aim as is on console and a full-out aimbot found in hacked console, and cheating PC games..
The turn-rate portion of the code is how fast Auto-Aim by default is allowed to turn you.
Auto-Melee
aim_automelee_debug "0"
aim_automelee_enabled "1"
aim_automelee_lerp "40"
aim_automelee_range "128"
aim_automelee_region_height "240"
aim_automelee_region_width "320"
[/code:1ityl0ou]
Same with regular auto-aim. Note that it takes up 1/2 of your entire screen and it is always active for console & PC.
Aim Assist
A cutsy name for Auto-Aim. The only difference being range. (Weapon classes have their own range assist works at. This can be seen in the MW2 chart by snakex).
Lock On Aim Deflection
[code:1ityl0ou]
aim_lockon_debug "0"
aim_lockon_deflection "0.05"
aim_lockon_enabled "1"
aim_lockon_region_height "90"
aim_lockon_region_width "90"
aim_lockon_strength "0.6"
Ill read this one as an If-Then so you can follow it!
If:
- a target is within 15% wide & 19% tall of your screen
- and your aiming joystick is pushed over AT LEAST 5% of it's maximum throw
THEN auto-aim can apply 60% of your total movement rate in ANY DIRECTION NEEDED to get your sight onto the target.
This is why high sensitivity on the joystick = better. Even if your aim sucks, simply put the auto-aim continues to get stronger!
Aim Slowdown
[code:1ityl0ou]
aim_slowdown_debug "0"
aim_slowdown_enabled "1"
aim_slowdown_pitch_scale "0.4"
aim_slowdown_pitch_scale_ads "0.5"
aim_slowdown_region_height "90"
aim_slowdown_region_width "90"
aim_slowdown_yaw_scale "0.4"
aim_slowdown_yaw_scale_ads "0.5"
If a target is inside the same 15%-19% box. Your speed slows down!
40% your speed is cut 40% in hip-fire, 50% for ADS (Aim Down Sight).