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Lag compensation...why punish good connections?

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We all know that there is lag compensation built into the code, but my question is why?  Why should players with good connections get punished for a dial-up user?  Its not like the dialup user doesn't know he has a bad connection.  Many times as host I get lag and sometimes its almost unplayable. I know it's not my connection or router because I'm running 50MB down and 5up with a good ping with an open NAT.  What do you guys think? Should we have lag compensation code where 90% of the world has a fast connection option or bow down the cheap player on dialup?

http://www.speedtest.net/result/1551621326.png

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