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Apparent Working Dvars

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I thought the Treyarch devs might be interested in seeing this:

Se7en Sins wrote:

 

//Nova Gas Instant-kill/High range(only works on nearly flat surfaces)
self setClientDvar( "scr_tabun_shock_radius" , 9999); //Nova gas Shock Radius
self setClientDvar( "scr_tabun_effect_radius" , 9999); //Nova gas Effect Radius
self setClientDvar( "scr_tabun_shock_height", "999"); //Nova gas Shock Height
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999"); // duration
self setClientDvar( "scr_tabunGasDuration", "999"); //duration
self setClientDvar( "scr_tabunWalkInGasShockDuration", "999"); //duration
self setClientDvar( "scr_poisonDamageHardcore", 999 ); //Nova gas Damage in Hardcore
self setClientDvar( "scr_poisonDamage",  999 ); //Nova gas Damage in Core
self setClientDvar( "scr_poisonDuration",  999 ); //Nova gas damage duration(Doesn't seem to work maybe someone else can figure it out)

//Attack Helicopter(There are other dvars for attack heli just go look and test)
self setClientDvar( "scr_heli_target_recognition", 0); //How much the attack chopper needs to see of you to shoot.
self setClientDvar( "scr_heli_turretClipSize", 999 ); //Ammo in attack chopper's gun
self setClientDvar( "scr_heli_turretReloadTime", 0 ); //Reload time for attack chopper, Not really needed with ClipSize
self setClientDvar( "scr_heli_turret_spinup_delay", 0 ); //Not really needed either since it never stop shooting

//Gunship
self setClientDvar( "scr_heli_missile_regen_time", 0 ); //Gunship Instantly gets it's missiles back
self setClientDvar( "scr_heli_missile_reload_time", 0 ); //Gunship Instantly reloads it's Missiles

//Killstreak chaining(Cod4 style Example:get a rolling thunder, Die, Call in rolling thunder, Get 8 kills, Have another one.)
self setClientDvar( "scr_allow_killstreak_building", 1 ); //Makes killstreaks count towards the next killstreak(cod4 style)
self setClientDvar( "scr_killstreak_stacking", 1 ); // Not sure if this effects it also but i'll leave it here

//Sentry placement
self setClientDvar( "turret_placement_trace_min_normal" , 0); //Not really sure what this is
self setClientDvar( "turret_placement_feet_offset" , ".1 .1 .1"); //Feet offset lowered to make it placeable in new areas
self setClientDvar( "turret_placement_feet_trace_dist_z", 9999 ); //Distance from feet to check collision

//AutoMelee Probably the best mod (knife lunge range). *Client sided doesn't require host!*
self setClientDvar( "aim_automelee_enabled", "1" ); //Enable Knife lunge (I'm sure its already enabled)
self setClientDvar( "aim_automelee_maxpitch", "180" ); //Max pitch to turn on a lunge
self setClientDvar( "aim_automelee_range", "255" ); //Lunge range max is 255 no higher sorry :/
self setClientDvar( "aim_automelee_region_height", "480" ); //lunge height
self setClientDvar( "aim_automelee_region_width", "640" ); //lunge width
self setClientDvar( "aim_automelee_lerp", "255"); //lunge speed(Might require host i notice myself knifing faster with host)

//all-time radar while spectating (S&D)
self setClientDvar( "compassSpectatorsSeeEnemies", 1);

//Unlimited teamkills(you won't die or be kicked until you team kill 1000 times)
self setClientDvar( "scr_teamKillPunishCount", "999");

//Spawn influencers (These values make everyone spawn right next to each other to make some chaotic games)
self setClientDvar( "scr_spawn_dog_influencer_radius", 9999 ); //Prefer to spawn a player near a dog when possible
self setClientDvar( "scr_spawn_dog_influencer_score", 2555); //Prefer to spawn a player near a dog when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_count", 999 ); //In theory if this gets passed a spawn swap happens
self setClientDvar( "scr_spawn_dead_friend_influencer_radius", 9999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_score", 3999); //Prefer to spawn a player near a dead teammate when possible
self setClientDvar( "scr_spawn_dead_friend_influencer_timeout_seconds", 0); //No clue, Didn't seem to mess anything up only help
self setClientDvar( "scr_spawn_enemy_influencer_radius", 9999); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_enemy_influencer_score", 3999); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_enemyavoiddist", 0); //Prefer to spawn a player near a enemy when possible
self setClientDvar( "scr_spawn_randomness_range", 0); //Not make spawns as random
self setClientDvar( "scr_spawn_force_unified", 1); //Not sure barely tested, But it seems to have an effect



http://www.se7ensins.com/forums/topic/399571-release-a-bunch-of-working-infecta ble-dvars/

A recent thread.  They all apparently work currently.  So if you've seen them and are actively working to fix it, awesome.  If not, well now you've seen it.

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