Here's a scenario:
Two people come around a corner from opposite ways. They surprise each other when they appear on each other's screens at melee distance. Both players were expecting to see an enemy at a distance that would allow them to ADS and shoot. One player panics and tries to ADS and shoot like he was planning to, while the other panics and quickly modifies his strategy based on the new situation by knifing.
It should be obvious that "panic" knifing requires more skill than panic shooting.
So where does all the prejudice against knifing come from? I don't know for sure, but I would assume it is from people enraged and embarrassed that they are frequently out-skilled by players who knife them. They probably became even more frustrated when lag/lag compensation interplay made it appear as though the knifers who outskilled them had special knifing powers that would obviously be overpowered, such as incredible lunge distance or a knife "radius," where knifing thin air still registered a kill. Because they were fixated on knifing, they ignored every other killcam in their games that made it obvious lag/lag compensation affects every weapon.
In other words, people prejudiced against knifing are QQing, butthurt scrubs, looking to blame anything but their lack of skill. Otherwise, they would complain only about lag and never about knifing.
Two people come around a corner from opposite ways. They surprise each other when they appear on each other's screens at melee distance. Both players were expecting to see an enemy at a distance that would allow them to ADS and shoot. One player panics and tries to ADS and shoot like he was planning to, while the other panics and quickly modifies his strategy based on the new situation by knifing.
It should be obvious that "panic" knifing requires more skill than panic shooting.
So where does all the prejudice against knifing come from? I don't know for sure, but I would assume it is from people enraged and embarrassed that they are frequently out-skilled by players who knife them. They probably became even more frustrated when lag/lag compensation interplay made it appear as though the knifers who outskilled them had special knifing powers that would obviously be overpowered, such as incredible lunge distance or a knife "radius," where knifing thin air still registered a kill. Because they were fixated on knifing, they ignored every other killcam in their games that made it obvious lag/lag compensation affects every weapon.
In other words, people prejudiced against knifing are QQing, butthurt scrubs, looking to blame anything but their lack of skill. Otherwise, they would complain only about lag and never about knifing.